Hmm, doesn't sound so interesting here...
http://blog.newsweek.com/blogs/levelup/archive/2007/06/27/reggie-on-his-big-plans-for-a-little-nintendo-wiiware.aspx
[Edited for brevity...]
Would this mean a price cut for development kits, we inquired? Or would there be a new set of tools and libraries--easier to use, but less fully-featured? No. "First, the development tools and SDKs that enable developers to participate are already available," he replied. "We enable the marketplace where consumers can buy these games using Wii Points." Fils-Aime insisted that Wii dev kits are already plenty cheap. "All our SDKs and dev tools are already darn near free to developers. We're providing the venue and light of day for games that might not have gotten attention otherwise."
It just sounds like they'll be taking smaller games (for internet distribution) from standard Nintendo-affiliated developers, using the current SDK ($2000 or so?). Not quite the hobbiest fantasy some of us might have been entertaining... :/
http://blog.newsweek.com/blogs/levelup/archive/2007/06/27/reggie-on-his-big-plans-for-a-little-nintendo-wiiware.aspx
[Edited for brevity...]
Would this mean a price cut for development kits, we inquired? Or would there be a new set of tools and libraries--easier to use, but less fully-featured? No. "First, the development tools and SDKs that enable developers to participate are already available," he replied. "We enable the marketplace where consumers can buy these games using Wii Points." Fils-Aime insisted that Wii dev kits are already plenty cheap. "All our SDKs and dev tools are already darn near free to developers. We're providing the venue and light of day for games that might not have gotten attention otherwise."
It just sounds like they'll be taking smaller games (for internet distribution) from standard Nintendo-affiliated developers, using the current SDK ($2000 or so?). Not quite the hobbiest fantasy some of us might have been entertaining... :/