Using the Mac OS Multithreaded Engine

BlitzMax Forums/BlitzMax OpenGL Programming/Using the Mac OS Multithreaded Engine

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Here are the first few lines of my glgraphics.macos.m

<extra line here... if that helps>

#include <AppKit/AppKit.h>
#include <OpenGL/gl.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/CGLTypes.h>

#include <brl.mod/system.mod/system.h>

It works for me. Your prior post says 10.4.10 so your good for the enum... hmm