Should I go with BMax or...?

Miscellaneous Forums/General Discussion/Should I go with BMax or...?

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Thanks for the feedback so far guys. Sounds like TGB has a fair amount of constraints and/or quirks and I kind of expected that, although, I do wonder if it still wouldn't be powerful enough to get the job done and done more quickly than BMax. I'm off to download the demo in a minute so I'll have a better idea in a few hours or a few days.

Anyways, the game is 2D, so I know BMax could handle it. It's just, while I consider myself a competent if a bit inexperienced coder, I don't really enjoy programming itself, I enjoy creating things, and programming is just a means to an end. So, I really have no problem using a tool that'll speed up development time (assuming it would) despite the fact that I couldn't say "I made this ALL by myself", because the simple fact is that if the programming is taking too long and gets too tedious, the likelihood of me finishing anything starts to decrease rather quickly :P.

Is Python, or Pygame cross-platform? If so, is it a real pain to write cross-platform code?I'm really looking for cross platform support, and to be honest, the ability to deploy on the Xbox is a plus in regards to TGB (what are the other catches to deploying for Live Arcade? I'm assuming a rather rigorous QA and testing along with some fees?)

Anyone experimented with Novashell (http://www.rtsoft.com/novashell/) at all? It seems like it could handle the RPG side of things, assuming the features listed work as intended, but I"m wondering how it would fare at the myriad of potential casual mini-games I plan on including.