Sounds like Python might be the right language for you, if you really want to use something other than BlitzMax. There are Python wrappers for several game and graphics engines available, including Torque ("PyTorque"), and Python is one of the most productive and efficient languages out there, widely used and supported and pretty easy to learn.
But why are you thinking about using something other than BlitzMax for a game? The language is also very nice and has a dedicated community supporting it.
But why are you thinking about using something other than BlitzMax for a game? The language is also very nice and has a dedicated community supporting it.