What does the SDK use for sound?

Blitz3D SDK Forums/Blitz3D SDK Programming/What does the SDK use for sound?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Well there's nothing wrong with DirectSound - being loathed to buy it on that basis alone is as silly as not buying a Johnny Red apple because it has a slightly darker red spot on it. Or calling a ladybug a cheetah because it has spots on it.

DS has less features than both FMOD and BASS of course, but since B3D never used any of those extra features either the transition shouldn't be too difficult. Though the module replay routines will be different now and lord knows where BRL grabbed them from. I suppose that would be the biggest change.

Hopefully they picked routines that have less problems than FMODs did ;]