Please test my Jitter Correction timing

BlitzMax Forums/BlitzMax Programming/Please test my Jitter Correction timing

hrdnutz: Cool. I could probably implement the spike smoothing pretty quickly but I don't really have time right now as I've got 200+ hours of coding to complete in 4.5 weeks. So I'll bookmark this thread and come back to it.

Dmaz: Thanks for testing again. I think the problem must be in your brain or eyes ;) kidding. It's Good to know it happens to the normal sprite with no timing and in DX/GL as that proves it's not my timing code (as does your test app). Whats crazy is you've tried it on 3+ PCs and it's still there, wow? Is there a common piece of software? Do they hae a common brand of video card (Nvidea) or commmon CPU (dual core AMD) I wonder?

I really doubt the mac will have the problem, it's totally smooth on my mac book pro although it does seem to have vertical tearing even with flip 1. I'll be asking BRL if this is a bug in due course when I totally convert the framework to Mac.

Is the itter you get regular? Is it worse with jitter correction off?

Tomtoad found out what it was on his PC, maybe we'll be able to work out what it is on our PCs. You've been very thorough already though with VGA/DVI and TFT/CRT etc and stopping processes AND testing in B3D!