TomToad: Hey that's great you found out what the problem was with! well done.
Indiepath: good point.
So the question is should I clamp spikes for more consistent visual game speed and "loose time" or do what I'm currently doing which is add the spikes into the buffer and let them be averaged out over the next batch of frames, thus not loosing any time?
Still could be worth trying DX9. But I've already spent too long on this, need to get back on with my game! :-)
Indiepath: good point.
So the question is should I clamp spikes for more consistent visual game speed and "loose time" or do what I'm currently doing which is add the spikes into the buffer and let them be averaged out over the next batch of frames, thus not loosing any time?
Still could be worth trying DX9. But I've already spent too long on this, need to get back on with my game! :-)