3D World tiles?

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I wish to create a "game" that uses a grid of 30 tiles by 30 tiles. Each tile is a 2D plane that is 1024 meters by 1024 meters. Each tile has its own texture material. I created the tiles in a 3D modeler and saved them to DirectX mesh files. Is it possible for me to modify the game so that it loads 100 tiles instead of 900 tiles and when I move to the edge of the world, the program adds more tiles to that edge of the world and removes the tiles from the other edge of the world?