Thanks Anatoly!
Ok, 10p, just one more try. =) There's a new toggle: T for TileImage (NEW | OLD)
I think this line in TileImage is the culprit:
... should probably be
Grey, yes it looks like I'll stick with fmod, if only for the streaming music right now. It only took me an hour to get going. I haven't used all of the functions, but the wrapper is good and there was only one thing that didn't work as expected. I'll update the fmod thread/zip with what I've learned. The standard fmod documentation is pretty good, too.
I probably won't use it for sound FX yet unless I get some complaints on that. But the $100 will be worth it to me. As it is, I blew 2 days on the OpenAL thing which is almost the same cost in terms of time.
Also, GrubbyGames uses it (fmodex) in Professor Fizzwizzle so I figure if it works for an audience as wide as theirs, there's no reason to waste any more time trying something else.
Ok, 10p, just one more try. =) There's a new toggle: T for TileImage (NEW | OLD)
I think this line in TileImage is the culprit:
_max2dDriver.SetTransform 1,0,0,1
... should probably be
_max2dDriver.SetTransform 1,0,0,0
Grey, yes it looks like I'll stick with fmod, if only for the streaming music right now. It only took me an hour to get going. I haven't used all of the functions, but the wrapper is good and there was only one thing that didn't work as expected. I'll update the fmod thread/zip with what I've learned. The standard fmod documentation is pretty good, too.
I probably won't use it for sound FX yet unless I get some complaints on that. But the $100 will be worth it to me. As it is, I blew 2 days on the OpenAL thing which is almost the same cost in terms of time.
Also, GrubbyGames uses it (fmodex) in Professor Fizzwizzle so I figure if it works for an audience as wide as theirs, there's no reason to waste any more time trying something else.