Keyboard handling of held keys

Blitz3D Forums/Blitz3D Programming/Keyboard handling of held keys

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

We recently discussed this here


I doubt!

Is your suggestion good only for north american type keyboards, or is it also international? Are you sure you understand the issue I stated?

Z on QWERTY, QWERTZ and AZERTY are all different scancodes in a KeyDown(), for example.

http://www.microsoft.com/globaldev/reference/keyboards.mspx

I'll look into User32... Some people have found keyboard handling stuff in there.