Thanks, guys. I'll put together one last test build to see if buffer sizes change anything. Otherwise, it looks like I'll need to go with bass.dll or FMOD, or go back to having a much bigger memory footprint.
taumel, if you contact me via the link in my sig, I can set up a reminder to contact you when I start working about a mac port. Right now I have to really focus on shipping Version 1. =)
10p, I have updated the test_viewport app, if you don't mind moving and resizing the viewport/origin, to see if there's a magic combination that reproduces the bug. I am using viewports in other places in the game (e.g. the horizontal arcade view and when the virus pops up in another cabinet), which I assume look okay.
Thanks!
taumel, if you contact me via the link in my sig, I can set up a reminder to contact you when I start working about a mac port. Right now I have to really focus on shipping Version 1. =)
10p, I have updated the test_viewport app, if you don't mind moving and resizing the viewport/origin, to see if there's a magic combination that reproduces the bug. I am using viewports in other places in the game (e.g. the horizontal arcade view and when the virus pops up in another cabinet), which I assume look okay.
Thanks!