3D in red/blue filter glasses

Blitz3D Forums/Blitz3D Programming/3D in red/blue filter glasses

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Hertz depends on the cards settings (rate: 60Hz/normal/optimal) etc., as well as if you're using Flip 1 or Vwait:Flip 0.

What I wonder is: do the 2 cameras have to point to the same location, somewhere 10 yards in front of the player, or will they look straight forward in parallel lines? Or doesn't it matter at all?