Grey, are these problems specific to BlitzMax or would you be having them with any engine like say the PopCap framework?
If they are specific to BlitzMax, then you're not really saving any development time over using C++ and some framework like PopCap or PTK.
I hate to say it but maybe BlitzMax isn't ready for commercial development.
If they are specific to BlitzMax, then you're not really saving any development time over using C++ and some framework like PopCap or PTK.
I hate to say it but maybe BlitzMax isn't ready for commercial development.