Ah 60Hz, thanks that explains why it was smooth on yours.
Yeah writing for your own machine is fun as you only need to make sure it works on that. Or writing for a hobby as, although not ideal, it doesn't matter if it doesn't run properly on a wide range of machines. If your are self-publishing a game naturally you want it to work on as many PCs as possible, but at least the buck stops with you. I'm in a situation where I'm writing a game for Big Fish Games, so when they beta test it on about a zillion PCs I'll have to explain why it jitters/jerks on some, doesn't display anything on others, sound breaks up/doesn't play/is noisy on others etc. Arg...OK, moan over. thx.
Yeah writing for your own machine is fun as you only need to make sure it works on that. Or writing for a hobby as, although not ideal, it doesn't matter if it doesn't run properly on a wide range of machines. If your are self-publishing a game naturally you want it to work on as many PCs as possible, but at least the buck stops with you. I'm in a situation where I'm writing a game for Big Fish Games, so when they beta test it on about a zillion PCs I'll have to explain why it jitters/jerks on some, doesn't display anything on others, sound breaks up/doesn't play/is noisy on others etc. Arg...OK, moan over. thx.