Well the solution to the colition problem is exactly what you guessed, you have make an exact mesh of the terrain, but dont display it.
That is, its just a mesh for collitions.
You'll have to post again on how to not disply a mesh, as I only know that this is the solution, because its what Felex does for easyTok, (And even in that you are stuck with terrains of no bigger than 16K tris)
That is, its just a mesh for collitions.
You'll have to post again on how to not disply a mesh, as I only know that this is the solution, because its what Felex does for easyTok, (And even in that you are stuck with terrains of no bigger than 16K tris)