Well, if you're using BlitzMax with the SDK, you could try porting the Sprite Candy source to bmx.
Skidracer posted a conversion utility in this forum.
That would be a start anyway. You'd have to go through and port some of the Blitz3D specific code to BMax.
Skidracer posted a conversion utility in this forum.
That would be a start anyway. You'd have to go through and port some of the Blitz3D specific code to BMax.