well there's no way I want to learn standard directx coding. It would take far too long, and i really just want to make games, not re-invent the wheel. Real studios don't program it directly anyway, they use engines don't they?
So I see using the blitz3dSDK as similar to using the unreal engine.
Then there's always XNA
So I see using the blitz3dSDK as similar to using the unreal engine.
Then there's always XNA