Rotate local xyz around global position (help)

Blitz3D Forums/Blitz3D Programming/Rotate local xyz around global position (help)

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Everything seems to be working super fine (now), the routine is actually done in visual basic to convert Blitz based camera data to Maya via MEL scripts.
VB spits out floats with 12 digits after the decimal point, so I'm not too worried about accuracy ;)

When I render a still in maya and overlay it with the blitz version in photoshop it's practially pixel perfect. Even with extreme lenses and angles it all matches nicely...

Cheers,
Danny.