Im not sure if that works. You might wanna try:
ScaleX# = (1.0*GraphicsWidth()) / displaywidth
ScaleY# = (1.0*GraphicsHeight()) / displayheight
To be sure Blitz calculates the division correctly in the variable.
ScaleX# = (1.0*GraphicsWidth()) / displaywidth
ScaleY# = (1.0*GraphicsHeight()) / displayheight
To be sure Blitz calculates the division correctly in the variable.