Rotate local xyz around global position (help)

Blitz3D Forums/Blitz3D Programming/Rotate local xyz around global position (help)

THANKS A MILLION Brendane!!!! I could kiss you!! :)
(no worries, straight as an arrow!)

Yes your first comment already fixed 99% of the situation. I found out that in extreme (roll) angles there is still a tiny inaccuracy that's bugging me, but i'll try your last comment and keep me fingers crossed!!!

Thanks again mate! I owe you!

d.