Plerase see Topic http://www.blitzbasic.com/codearcs/codearcs.php?code=1609
I really like this funtion, but the poly count is way too high (for my machine anyway), does anyone know how to amend the code so that it produces less poly's. I was also unable to trace the UV bug (not that I expected to be able to find/fix it anyway), but its not that big a problem but it does reduce the overall effect.
I really like this funtion, but the poly count is way too high (for my machine anyway), does anyone know how to amend the code so that it produces less poly's. I was also unable to trace the UV bug (not that I expected to be able to find/fix it anyway), but its not that big a problem but it does reduce the overall effect.