Devil,
As with all things it depends on how you use them and how much effort you put into them. I have been using Swift's shadow system for years, and love it. There have been occasions where I needed to find out more to do more or resolve problems. By breaking up a level into smaller sections Swift's excellent system (which can cast from animated b3d meshes) works really well.
I will have another quick look at your system (which I believe is very good too from what I hear), but without anmated b3d meshes included I can't make use of it.
Best regards,
Peter.
As with all things it depends on how you use them and how much effort you put into them. I have been using Swift's shadow system for years, and love it. There have been occasions where I needed to find out more to do more or resolve problems. By breaking up a level into smaller sections Swift's excellent system (which can cast from animated b3d meshes) works really well.
I will have another quick look at your system (which I believe is very good too from what I hear), but without anmated b3d meshes included I can't make use of it.
Best regards,
Peter.