And most MMO's they can play have built in security that forces them to take a break every so often or their character becomes increasingly weaker.
That's because Chinese people are insane. Apparently they die from dehydration (if they stop drinking for their 72 hour game sessions) and/or ruptured bladders (when they stop peeing for their 72 hour game sessions). Let's ask ourselves if killing and slaying and murder and stalkign and darkness and unconsciousness and attack is "mature"?
Yeah! They should make Income Tax Registration Simulators and Stuck in Traffic or Can't Find A Bloody Parking Spot Simulators. Also you can never have enough Train Your Spam Filter Simulators or Help Desk Simulator. The suggestion that game players can know `it is just a game` is rather far-fetched.
At what point, sitting in front of your COMPUTER or CONSOLE, watching PIXELATED caricatures of people get cruelly and completely UNREALISTICALLY maimed and gored, on your PROJECTION SCREEN, holding a KEYBOARD and MOUSE or JOYPAD, are you even marginally in DOUBT whether you're actually committing a HOMICIDE? In real life, it is not as easy to jack a car, as walking up to the drivers seat and hitting the "X" button, nor is it as easy to kill someone as aiming at their head with the convenient on-screen reticule and clicking the mouse.In real life, car doors can be locked or the car can speed away. In real life guns have a ballistic trajectory, and depending on the distance from you to the target, the type of weapon, your stance, the degree of familiarity of the weapon and whether or not it has been "zeroed" to you, chances are that if you aimed at someones head, and pulled the trigger you wouldn't hit a damned thing. Also in real life, people tend to fight back when threatened - and it's a lot harder kicking someones head in when they're gouging out your eyes.