Shadow Mapping - I made it!

Blitz3D Forums/Blitz3D Programming/Shadow Mapping - I made it!

I know it's just a test/demo but in the for loop where you create the 100 cubes, you're also creating 100 textures ("EntityTexture c, LoadTexture("Media\SandStone.jpg")" - if in stead you load the texture once, and apply it in the loop... you gain another 15 to 20 fps :)