So I create this .exe with Blitz3D that gets launched by my game (written in C++), the B3D .exe handles all the audio for the main game. I use Blitz3D since is contains FMOD and means that I don't have to purchase a commercial FMOD license - it's taken care of.
Assuming I want to sell this .exe to all the poor people suffering audio issues with FreeAudio and OpenAL - is there a gotcha in the "current" BRL EULA?
Assuming I want to sell this .exe to all the poor people suffering audio issues with FreeAudio and OpenAL - is there a gotcha in the "current" BRL EULA?