I know you are only going to accuse me of trolling for saying it, but I dont belive that MiniB3D is sufficiantly comaprable/finished to the SDK for you to do this.
However, taking on board the comments about wanting OPenGL and DirectX, and Win and Mac, can I again say that the Irrlicht B3D wrapper by Gman is a better bet. I dont know which engines are available on the Mac, but under windows it has DX8 and 9, opengl and two software engines. Gman is very consistant in both his coding layout, and the speed in which any update to Irrlicht is wrapped. Although it suffers from the same "Uncompeteness" of MiniB3D, the underlying engine (Irrlicht), is/seems complete.
@Artic, Its not that I dont think having OpenGL or directX is wrong, I just dont think that MiniB3D is comparable to the SDK. And that any wrapper that used them both would have such speed difference problems, and incompleteness issues in MiniB3D, (or in the sdk if you are useing Kleptos version), that its not a viable solution to package them together.
However, taking on board the comments about wanting OPenGL and DirectX, and Win and Mac, can I again say that the Irrlicht B3D wrapper by Gman is a better bet. I dont know which engines are available on the Mac, but under windows it has DX8 and 9, opengl and two software engines. Gman is very consistant in both his coding layout, and the speed in which any update to Irrlicht is wrapped. Although it suffers from the same "Uncompeteness" of MiniB3D, the underlying engine (Irrlicht), is/seems complete.
@Artic, Its not that I dont think having OpenGL or directX is wrong, I just dont think that MiniB3D is comparable to the SDK. And that any wrapper that used them both would have such speed difference problems, and incompleteness issues in MiniB3D, (or in the sdk if you are useing Kleptos version), that its not a viable solution to package them together.