Thanks guys,
And this is the only true way to go :P I know some people use 1KHz update loop frequencies to make their stuff smooth, and to me that's 'the devil' - forcing so many updates per second to achieve smooth results bottlenecks your logic exponentially. You can also forget having complete and exactly perfect reproducible behaviour without having exact fixed steps (replays anyone?). Low frequency updates and interpolation give you best of both worlds :P
And this is the only true way to go :P I know some people use 1KHz update loop frequencies to make their stuff smooth, and to me that's 'the devil' - forcing so many updates per second to achieve smooth results bottlenecks your logic exponentially. You can also forget having complete and exactly perfect reproducible behaviour without having exact fixed steps (replays anyone?). Low frequency updates and interpolation give you best of both worlds :P