he didn't mean it would actually compile B3DSDK on Mac.
I knowMy point was, and still is, if MiniB3D is good enough to do that, then dont buy the SDK at all, and just use MiniB3D, or ask for the SDK to have OpenGL support. That is it would be a good idea to have the SDK compile on the MAC.
To ask for a comercial package to be merged with an open source free package (Of slower speck, but in the case of Kleptos version higher ability), is a pointless thing to ask for, compared to either simply using the free package, or asking for the commercial package to include the support (openGL) that you want.
If you want cross platform, then either stay with MiniB3D or IrrB3D.