Thx, to all who have tested. I now have fully integrated the octree scenemanager as an alternative. Additional I have totally rewritten the Terraincode and now it loads much faster, there is only 1 very accurate and fast TerrainY function and there is the abbility to create empty terrains. Well I will try to add a fast ModifyTerrain but I do not promise this, because it maybe a bit difficult due to the chunked terrain.
Also I have added the complete VehiclePhysics from Newton to the miniB3D physics system. And at least I have fixed a very
heavy bug within my extended Version.
Keep exited , new Version will arrive soon.
Also I have added the complete VehiclePhysics from Newton to the miniB3D physics system. And at least I have fixed a very
heavy bug within my extended Version.
Keep exited , new Version will arrive soon.