Just bought BlitzMax...

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This is quite confusing. I was keeping track of the *things* by using a function like so:

(This won't do anything in BMax.)
Local var1 = 0 'That's the counter

For Local var2:type_name = EachIn my_list

   var1: + 1

Next

DrawText ("There are this many things: " + var1,0,0)


So I should redefine all of owner's variables as Null to get rid of the owner? (There aren't any collisions in my code yet.)