This is quite confusing. I was keeping track of the *things* by using a function like so:
(This won't do anything in BMax.)
So I should redefine all of owner's variables as Null to get rid of the owner? (There aren't any collisions in my code yet.)
(This won't do anything in BMax.)
Local var1 = 0 'That's the counter For Local var2:type_name = EachIn my_list var1: + 1 Next DrawText ("There are this many things: " + var1,0,0)
So I should redefine all of owner's variables as Null to get rid of the owner? (There aren't any collisions in my code yet.)