Of course it'd need to be fully compatible, but I very much doubt that flash is using OpenGL, for example, or any hardware acceleration at all. It would be a lot smoother if it was.
On the web they can't really target the graphics card because they are trying to appeal to a huge audience so they probably do it all in software. Whereas if you are using it in your blitz application you are likely more interested in targetting users who have decent graphics cards, so a hardware accelerated implementation would be highly preferable.
On the web they can't really target the graphics card because they are trying to appeal to a huge audience so they probably do it all in software. Whereas if you are using it in your blitz application you are likely more interested in targetting users who have decent graphics cards, so a hardware accelerated implementation would be highly preferable.