Um Jin,
You have no idea what i asked for. These function are so you can bind a C++ object to the internal blitz object So when it goes out of scope in the DLL you can free your own object.
This has nothing to do with scripting. The User Object is so callbacks are so you can extend the rendering and add features not in B3D.
So if you think you can do it your self tell me how you will Free your C++ object when it goes out of scope and how you can extend the render pipeline.
Doug
You have no idea what i asked for. These function are so you can bind a C++ object to the internal blitz object So when it goes out of scope in the DLL you can free your own object.
This has nothing to do with scripting. The User Object is so callbacks are so you can extend the rendering and add features not in B3D.
So if you think you can do it your self tell me how you will Free your C++ object when it goes out of scope and how you can extend the render pipeline.
Doug