Hi,
I've tested it on a full walk animated armature and mesh. It nearly works perfectly! Except the arms are all screwed up :(
I'll e-mail the author with my blend file and see if the problem can be fixed. I opened the faulty .b3d file in Ultimate Unwrap and it displayed it the same as Blitz (arms all screwed up) but I could see the underlying armature was correct. The blend file is OK as I use it to export as directX into Fragmotion for conversion to .b3d.
So, a big thanks for all the work and if you can get the problem I've seen sorted out it'll be happy days for Blender/Blitz users.
I've tested it on a full walk animated armature and mesh. It nearly works perfectly! Except the arms are all screwed up :(
I'll e-mail the author with my blend file and see if the problem can be fixed. I opened the faulty .b3d file in Ultimate Unwrap and it displayed it the same as Blitz (arms all screwed up) but I could see the underlying armature was correct. The blend file is OK as I use it to export as directX into Fragmotion for conversion to .b3d.
So, a big thanks for all the work and if you can get the problem I've seen sorted out it'll be happy days for Blender/Blitz users.