just null-ify it again.
You can not delete objects manually, thats up to the garbage collector as BM is GC driven, not manual hack'n'mess approach based as languages from the past (C++, B3D and the like)
You can not delete objects manually, thats up to the garbage collector as BM is GC driven, not manual hack'n'mess approach based as languages from the past (C++, B3D and the like)