Hi vertigo,
Use the UltraFastText library to get rid of that blitz text slowdown. The library replaces blitz's original Text command with something.... seriously faster (50 to 70 times).
check here: http://www.blitzbasic.com/Community/posts.php?topic=68216
Your code is pretty minimal so I don't see anything particular that could be made faster.
If you use this on larger amounts of characters though, it might be worth checking if a characters is visible to the camera before applying the animation. And if it's not visible to simply skip it.
Also the way your character is skinned can greatly affect the speed it takes UpdateWorld to update your character's mesh. The obvious Less bones, Less weightmaps, Less poly's, smaller weightmaps, etc. all help..
d.
Use the UltraFastText library to get rid of that blitz text slowdown. The library replaces blitz's original Text command with something.... seriously faster (50 to 70 times).
check here: http://www.blitzbasic.com/Community/posts.php?topic=68216
Your code is pretty minimal so I don't see anything particular that could be made faster.
If you use this on larger amounts of characters though, it might be worth checking if a characters is visible to the camera before applying the animation. And if it's not visible to simply skip it.
Also the way your character is skinned can greatly affect the speed it takes UpdateWorld to update your character's mesh. The obvious Less bones, Less weightmaps, Less poly's, smaller weightmaps, etc. all help..
d.