Out now!

Blitz3D SDK Forums/Blitz3D SDK Programming/Out now!

The platform specific part of blitz3dsdk design is well abstracted and I was originally using mingw/gcc with the code I forked from 197 I think it was so compiler issues have all been solved.

If the SDK is a hit (on my score card that thats anything more than two decent games come from it) I think some new development in this area may be warranted.

The priority currently is to get the DX7 platform invincibility level from 8 to 9.