Backface Culling

Blitz3D Forums/Blitz3D Programming/Backface Culling

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That code kind of works here, in as much as I can see the sprite. However, using EntityFX 16 causes the sprite to be alpha blended, for some reason. Using specific LoadSprite flags and setting the alpha level to 1 doesn't have a any effect. God knows what's going on - I don't use sprites very often, TBH.