Backface Culling

Blitz3D Forums/Blitz3D Programming/Backface Culling

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All I did was:

sprite = LoadSprite("s.PNG")
EntityFX sprite, 16
HideEntity sprite

...

s.thing = New thing

s\entity = CopyEntity(sprite)


The s\entity shows up completely black. I know this because when it is over a non-black background, I can see it. The sprite is normally white. This happens even if I explicitly say:
EntityColor sprite, 255, 255, 255


However, if I don't use EntityFX sprite, 16 in the beginning, then it isn't backface culled but at least I can see the sprites normally.