Post edited:
Here we go: A new Version is online. Alot improved and with a major bug removed (thx to Rone of the german commnity).
Please Test again:
http://www.blitzforum.de/upload/file.php?id=1650
The bug mainly seems to be the reason for the 'Dual Core paradoxon'.
To give you a clue what this app does:
First it represents a fully included Octree scenemanager for static objects. As you may see it will be around twice as fast as the original in the avarage and completely uncompareable faster in some kinds of positions eg: in the middle of the cube cloud .
On my system an Athlon64 3200+ with 1GB Ram and an X800 I get the following results:
With Octree:
~170fps in an average
~2600 tris
with Standard Scenemanager:
~77 fps
~4600 tris
thx for testing
Here we go: A new Version is online. Alot improved and with a major bug removed (thx to Rone of the german commnity).
Please Test again:
http://www.blitzforum.de/upload/file.php?id=1650
The bug mainly seems to be the reason for the 'Dual Core paradoxon'.
To give you a clue what this app does:
First it represents a fully included Octree scenemanager for static objects. As you may see it will be around twice as fast as the original in the avarage and completely uncompareable faster in some kinds of positions eg: in the middle of the cube cloud .
On my system an Athlon64 3200+ with 1GB Ram and an X800 I get the following results:
With Octree:
~170fps in an average
~2600 tris
with Standard Scenemanager:
~77 fps
~4600 tris
thx for testing