A 2000 x 2600 texture?!
This will get automatically increased to 2048 x 4096 as textures must be power of 2 on most cards.
You could create 1 texture which is a quarter of the pitch size and use 4 x cubes or a 2 x 2 with the texture u fliped for 2 & 4 and the texture v fliped for 3 & 4. This will allow for more detail.
12
34
Another way to improve the texture is to disable mipmapping by only using textureflag 1.
One last way to get very crisp lines is to create them entirely as a mesh. I've done this before when I started my sensi remake a few years back.
Stevie
This will get automatically increased to 2048 x 4096 as textures must be power of 2 on most cards.
You could create 1 texture which is a quarter of the pitch size and use 4 x cubes or a 2 x 2 with the texture u fliped for 2 & 4 and the texture v fliped for 3 & 4. This will allow for more detail.
12
34
Another way to improve the texture is to disable mipmapping by only using textureflag 1.
One last way to get very crisp lines is to create them entirely as a mesh. I've done this before when I started my sensi remake a few years back.
Stevie