Rendering mesh instances differently

Blitz3D Forums/Blitz3D Programming/Rendering mesh instances differently

I always missed a EntityTexture m,"" to make a brush use brush colors only. Other than that I can only suggest to use a tiny white texture and apply it to the entity. Since copied entities are using individual surfaces (and are threrefor alphasorted, unlike single surface meshes, somebody correct me if I'm wrong pls <:o) )