Cube mapping problem

Blitz3D Forums/Blitz3D Programming/Cube mapping problem

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I have a problem with applying a cube-map to a mesh. The mesh is in 3ds-format meaning that it will load it's standard texture automatically. As soon as I try loading the cube-map texture with the 128 flag, the application generates a runtime-error saying "Texture does not exist"... How do I fix this?