I supose that disabling the frame sync makes the flip command faster and it makes it more difficult to flush events, as they may be already handled by Visual Studio, but it is not 100% secure. Some of them may eventually be lost.I think there must be a enablepolledinput(boolean) function to enable and disable internal event handling. This will prevent a lot of problems like this one. I've already posted this on the bugs forum.
Any idea how to integrate with C# or VB.net GUI?
Blitz3D SDK Forums/Blitz3D SDK Programming/Any idea how to integrate with C# or VB.net GUI?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.