pit me
OK then :)
1. createmesh has an optional parent param .. no need to do this manually.
2. mesh color is 255,255,255 by default .. no need to apply a brush.
3. if you create the vertices in clockwise order no need to use flipmesh.
Function CreateQuad(parent=0) sprite = CreateMesh( parent ) v = CreateSurface( sprite ) AddVertex ( v, -3, 3, 0, 1, 0) AddVertex ( v, 3, 3, 0, 0, 0) AddVertex ( v, 3, -3, 0, 0, 1) AddVertex ( v, -3, -3, 0, 1, 1) AddTriangle ( v, 0, 1, 2) AddTriangle ( v, 2, 3, 0) Return sprite End Function