@big10p:Thats what I said.But you need a quad you can't texture a sprite.
Someone's talking mince again ;)
Assuming a 256 x 256 texture with 8 x 8 texture frames.
MYsprite = createsprite() : scalesprite Mysprite,10,10 MYtexture = loadanimtexture( "Blah.png" , 2 , 32,32,0,31 ) Entitytexture MYsprite , MYtexture , Frame
Where frame = 0 to 31.
Stevie