Another approach is to enter game programming competitions. The higher the profile, the better. I got a job in game dev after winning a compo, despite having zero qualifications.
Not sure how devcos would view games written in a blitz language, tho. Maybe using c/c++ with the B3D SDK would be better?!
Not sure how devcos would view games written in a blitz language, tho. Maybe using c/c++ with the B3D SDK would be better?!