Blitz3D has different default buffers for 3D and 2D graphics modes.
Graphics3D defaults to the back buffer while Graphics uses the front buffer.
After setting a 2D mode you can explicitly set the buffer like this:
bbSetBuffer bbBackBuffer()
Graphics3D defaults to the back buffer while Graphics uses the front buffer.
After setting a 2D mode you can explicitly set the buffer like this:
bbSetBuffer bbBackBuffer()