It's kind of funny. In the old days people would try to make their game addictive, playable, long lasting and have that stick-with-it-factor. Why don't these casual games even attempt to have that factor? Can you say a casual game is a game that has been made without those elements?
Anyway, as has been said, indie does not = casual. There's plenty of shareware and freeware and for-sale games by independent people and teams. Who needs labels anyway.
I think you can make it okay with being an indie game developer so long as you're not kidding yourself and you put in plenty of effort to market/advertise and have a decent website.
Anyway, as has been said, indie does not = casual. There's plenty of shareware and freeware and for-sale games by independent people and teams. Who needs labels anyway.
I think you can make it okay with being an indie game developer so long as you're not kidding yourself and you put in plenty of effort to market/advertise and have a decent website.