Look at most of the games in the indie market, though. Suppose you write a game to run in widescreen, it isn't practical to do anything with the voids at either side of the screen, other than leave them black. You can't fill it with anything useful, otherwise 4:3 users are going to be missing out. Aren't widescreen monitor users going to complain about your game effectively running in 4:3 on a 16:9 display?
I just don't think its realistic to cater for absolutely every resolution and aspect ratio. Whatever you do there will always be somebody who still isn't satisfied, so why put yourself out?
Many indie games don't even let you change resolution, let alone worry about different aspect ratios.
I just don't think its realistic to cater for absolutely every resolution and aspect ratio. Whatever you do there will always be somebody who still isn't satisfied, so why put yourself out?
Many indie games don't even let you change resolution, let alone worry about different aspect ratios.