I would say that BM is closer to B3D.
1. You don't have to use the object oriented features.
2. Just forget all about free* functions and everything will be taken care of! :)
If you look at the syntax, a C++ code doesn't look like bmax code at all.
The biggest difference I have seen over bmax and b3d source is that bmax uses foo.bar instead of foo/bar
1. You don't have to use the object oriented features.
2. Just forget all about free* functions and everything will be taken care of! :)
If you look at the syntax, a C++ code doesn't look like bmax code at all.
The biggest difference I have seen over bmax and b3d source is that bmax uses foo.bar instead of foo/bar